The Alternative Armies Blog

Welcome to the Alternative Armies blog. This blog tells you all about what we are up to and it is where we post our latest tabletop gaming news and articles.
We cover Flintloque and Slaughterloo, High Fantasy, Other Ranges as well as our 15mm scale fantasy, science fiction and historical ranges.
Our game systems and free content such as PDF downloads and reading articles. Enjoy and do dig back in time to see what was going on before now.

Feel free to comment and ask questions. We are always happy to help gamers with their hobby.

Friday, 13 July 2018

Furioso reviewed in Wargames Soldiers Strategy magazine 97

We just got our copy of the new print issue of number ninety seven for the WSS (Wargames, Soldiers, Strategy) magazine here at Alternative Armies and we were delighted to find a review of the core Furioso rule book within it. Written by Steve Danes the review was written by Ian Beal. 

The Furioso rules are easy to learn and feature some great mechanics for the state of 'furioso' which gives the rules their name. Playable in any scale (though we focus on 15mm scale) you battle in the time of the wars of the Renaissance with army lists in the book or of your own. You can see the book plus its expansion on our website HERE in print and digital download. 

In a compact and fair review Mr Beal said some nice things about Furioso, he liked the rules and we thank him for his impartial look at the book. You can find out more about issue 97 of WSS magazine on the publishers website HERE.  The magazine is a top quality read with a lot of content.

Thanks for your time. 


Wednesday, 11 July 2018

Article 12 A Call of the Wild by Andy Jefcoate

Hungry like the Wolf! Andy Jefcoate lopes into the snows in his twelfth article for his games of Flintloque in the Witchlands and has a great micro scenario to share as well. If you want to catch up with the previous articles you can do so by clicking HERE for Andy's tag on the blog. With pictures of his own painted collection. Read on and enjoy. GBS

A Call of the Wild!

Previously I mentioned that I needed some heavy cavalry for my Ferach force. You have now seen these great Ogres and I now want to tell you about some of my games and the figures that I've used that I've not mentioned so far. For this article I'd like to concentrate on 56000 The Wolf Pack. With all the excellent figures in the Flintloque and Slaughterloo ranges they could easily be overlooked, but this would be a shame as I've found them to be a very useful addition to my collection.

What do you get?
For only £8.00 you get 4 metal wolf figures in 2 different poses, one is running and one is stalking but they are both clearly on the hunt!  As with all Alternative Armies figures they are nicely cast with little preparation required before painting and I've put them on cavalry bases due to their size. I used a very simple colour scheme of grey fur with a lighter underbelly before adding a black ink wash and then the details of red eyes, black nose and off-colour teeth. They were very quick to do so they were on the table in an afternoon!

What use are mere wolves I hear you cry! 

Wolves are listed in the Mortal Racial Statistics Tables for the Witchlands Theater in the 5026 Death in the Snow Game Book and cost 18 points each. This is excellent value as they have a Double March movement rate of 44cm (faster than a heavy horse), they have a Steady Rating of 2 (the same as a Dogman), and they have a Melee Modifier of +5 (the same as the basic modifier of a Trolka!) making them lethal in close combat as you would expect. 

The downside is that they only have 1 wound each so they won't stick around long if they lose a fight or get shot. This means that you need to be cautious and that they work better as a pack rather than individuals, which fits with their real life counterparts and is a nice touch in play.  Use enmasse!

How have I used them in my games
As the Dark Czar has an iron control of the Witchlands my thoughts were that this includes all of the creatures both Undead and Mortal within his domain. As the Zombies began their pursuit of the fleeing Ferach forces, the denizens of the surrounding countryside also joined the attack. I have therefore added the wolf pack to my Witchlands sections.

They have been great in support of my Zombiski Cossacks where they've been thrown into combat with them to insure outnumbering of their foes and to attempt to swing the combat in the favour of the Undead.

They've also been good to use to loop around the flanks to harass light troops or cannon crews. This makes the enemy bunch together as most troopers can potentially be in trouble in close combat against their +5 Melee Modifier, especially if two or more wolves attack together to cause outnumbering. 

Their downside is their vulnerability to shooting so I try to use terrain as much as possible to mask their approach. Zombies on foot or mounted can also make a good shield while the forces close as they can soak up a bit of damage and keep staggering on!

Special Scenario: Escaping the Fangs
A small Ferach force has loaded their supplies onto a pack mule and are trying to reach the safety of their own lines. As they don't know how far they will need to travel they want to keep the mule alive to carry what they need to survive in the wilderness.

The game is fought on a 3' x 3' table. Although there is a covering of snow this is not enough to affect movement. Scenery consists of 2 small hills and 6 trees that are positioned randomly across the playing area. As the forces I've used for this game are so small I haven't set a turn limit as it can usually be played to a conclusion in under an hour. 

The Ferach force has to cross the table from one side to the other keeping the pack mule alive and the wolves simply want to catch the mule and eat it. If the mule exits the opposite table edge then the Ferach force wins, if the wolves catch it and kill it then the wolves win. 

After any scenery is set up the Ferach force decide which edge to start on and set up. The wolves then set up at the middle of any other table edge and can be split up across all three if desired.

I only have the four wolves from one pack which total 72 points. A pack leader figure should be nominated but the wolves don't suffer any ill affects for being any distance away from this figure. As the wolves are rightly wary of firearms they can only charge the mule if there isn't an enemy figure with a gun closer to them than the mule, as the firelock is the greater threat. 

The Ferach force is then allowed a maximum of 72 points to match this. As the force is so small the normal unit leader rules aren't required and the figure with the highest experience rating is the leader for this scenario. The pack mule is free and for game purposes is treated as a Donkey/Pony from the Mortal Mounts Statistics Table but it's movement is halved due to the amount of supplies it is carrying.

For the pack mule I've used the excellent figure from pack 56537 the Dogmen Engineers set. This can be purchased separately too which is a nice touch. 

I've found this to be an interesting scenario to play and needs different tactics to a regular Flintloque game. The trick with the Ferach force is to keep any troops between the wolves and the mule so it works better using the points on several troopers rather than one or two more powerful individuals. Be careful when moving two figures at a time that the mule doesn't get exposed to attack but also the wolves can be deadly in combat with rank and file troopers so keep those Flintloques loaded and take them out from a distance!

With the wolves you can surround the enemy to try to get a chance of attacking the mule while using cover as best as you can, but sometimes it is easier to try to take out the weaker Ferach figures to force your way in. It's all about being patient and watching for the best time to strike while trying very hard to not get shot!  

What's next 
I hope that you've enjoyed reading about my wolf pack and that I've inspired you to get some. My favourite aspect of Flintloque is the scenarios you can create from the excellent and diverse range of figures available. In future articles I'll let you know about some of the other figures I've used in my games.  You can see my massive Trolka, my elite Elf Carabiniers and Lady Rosafiend above.

Thank you for reading.


Tuesday, 10 July 2018

Furioso Alfresco in Devon

A great and detailed blog article written by Jonathan Jones about his first experience playing our Furioso historical wargaming rules. With his kind permission I am sharing this all with you. Furioso Alfresco sees his first game in the Renaissance period with added Italian fantastical elements take place in the garden with the summer Devon sun. A great read and well recommended. 

Go HERE for the original full blog post on JJ's Wargames. 

Go HERE for our 15mm Renaissance range and the Furioso rule system including element bases and starter armies. There are links to free downloads and more information on that page. 

It is a special kind of fun for British wargamers to be able to set up and play outdoors. I hope to do the same this summer myself. 

Thanks for Reading, 


Friday, 6 July 2018

SFA Trencher Bike 15mm packs released into HOF Range!

Two new packs have been added to the HOF 15mm Science Fiction range in our science fiction release for July 2018.  Security Force Alpha (SFA) now has tracked bikes great for any game system and fitting right in with the rest of the expansive range of poses.  Go HERE or read on for more.

“All across the core star systems and on Terra itself there is a need for security after, during and even before the high rollers and expensive kit arrives in the battle zone. Security Force Alpha is just that force filling in as police, paramilitaries, mercenaries and planetary militias too. They are the faceless grunts that do the thankless jobs needed by all those who govern, control or enforce. Use them as you will from the near to the far future!”

Alternative Armies is now embarking upon expanding the Security Force Alpha (SFA) array of codes within the HOF 15mm Science Fiction Range in conjunction with prolific wargamer Fred Richards who has a vision of space colony warfare in the near future which we find captivating and wanted to get in on.  From the mind of Mr Richards and the guys at Alternative Armies comes two brand new packs of SFA Trencher Bikes as the first offering of this new sci-fi gaming awesome vision!

HOF115 SFA Trencher Bikes
This pack contains two identical resin 15mm scale tracked bikes each with a fully armoured SFA (Security Force Alpha) Trooper in helmet riding it. The bike is meant for very rough terrain on Earth or any Colonial Planet and is armed with a centre mounted projectile weapon.  It is at home in any near future setting.  The bike is mounted on a thin integral base to make mounting on larger bases (such as the 30mm round we used in the pictures) it simple.  This integral slim base can be removed with ease if you wish to lay the bike on its side or for diorama uses.  Supplied unpainted.  5.00GBP per pack.  Go HERE.

HOF116 SFA Trencher Bike Command
This pack contains two resin 15mm scale tracked bikes. One with a fully armoured SFA (Security Force Alpha) Trooper riding it bare headed.  One bike with no rider upon it. The bike is meant for very rough terrain on Earth or any Colonial Planet and is armed with a centre mounted projectile weapon.  It is at home in any near future setting.  The bike is mounted on a thin integral base to make mounting on larger bases (such as the 30mm round we used in the pictures) it simple.  This integral slim base can be removed with ease if you wish to lay the bike on its side or for diorama uses. You can choose from a pack or singles of the poses within the pack.  Supplied unpainted.  5.00GBP per pack.  Go HERE.

Here are some scale and scenic pictures of the new bikes alongside other Security Force Alpha vehicles, structures and infantry.

If you are interested in fielding a force of these Human Soldiers then you are in for a treat as there is a very wide array of choice for you.  Here is a list of all of the current Security Force Alpha packs. With more than forty poses of white meta infantry and ten resin infantry as well as a half dozen vehicles and a core army box too.

HOFA01 Security Force Alpha Core Box
(Save 20% off list with a whole force from codes HOF112,HOF113, HOF27, HOF28 choosing propulsion type.  75 Infantry, 2 Defence Turrets, 6 Vehicles.)

HOF116 SFA Trencher Bike Command
HOF115 SFA Trencher Bikes

HOF113 SFA Support Trooper Sprue
HOF112 SFA Trooper Sprue
HOF111 Scrofa Wheeled AFV
HOF109 SFA Crewed Skimmers
HOF27 Maginot Defence Turret kit
HOF28A Charger MkII APC Wheeled
HOF28B Charger MkII APC Hover
HOF28C Charger MKII APC Tracked

HOF86 Human Medical Team
HOF95 SFA Command
HOF97 SFA Troopers with SMG
HOF98 SFA Sergeants
HOF99 SFA Shotgun Troopers
HOF100 SFA Support Troopers
HOF101 SFA Anti Armour Troopers
HOF102 SFA Riot Team
HOF104 SFA Elite Troopers
HOF106 SFA Female Troopers
HOF7 SFA Jump Pack Troopers
HOF8 SFA Jump Pack Sergeants

See you out there among the Colonies of Mankind!


Thursday, 5 July 2018

Talking About Games video review Dogmen Drummer and Flintloque Tactics II

Now on Youtube and following up their review of the officer from 56594 Dogmen Witchlands Line as well at Flintloque tactics Talking About Games (TAG) channel presents part two of the tactics and reviews the drummer from the set in an eight minute video.  If you missed the first part go to our blog post HERE.  Abraham, who runs the channel, is a keen wargamer and though we provided the model to him to review his review is impartial and we have no control or influence upon it.  Go HERE for our Beginning in Flintloque page to learn more or watch the video in this article.  Thanks!

TAG channel are using their Dogmen Witchlands Line to play Flintloque expanding from the beginners box set 5024 Escape from the Dark Czar.

We have a lot of free resources and articles for you to read as well as all of the other videos with TAG channel have done relating to our products on our Beginning in Flintloque page so check it out and enjoy!

Here at Alternative Armies we have two new week long deals on two entire ranges every week. Each offer is 10% off every code in two entire collections of our website.  Every pack, unit, box, book and so on in the collection is ten percent cheaper than its normal price for seven days.  It changes every week at midnight GMT Sunday so it is well worth a look to see what we have on offer from our vast choice.  Go HERE for the page and it is well worth seeing every Monday what the new deals are.  This week the offers are on Asgard 28mm Barbarians and the mighty HOF 15mm Science Fiction range.  Go HERE.

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Tuesday, 3 July 2018

HOT117 Elf Hero on Griffen released

Alternative Armies is delighted to announce the release of a new pack for 15mm scale fantasy.  To go with our recent release of new Elf Cavalry we have an Elf Hero mounted on a Griffen. Great for any system including HOTT 2nd edition. Go HERE for the range or read on for more information.

Our new release is a variant on our popular HOT27 Griffen which is a monster featuring in Elvish Armies.

HOT117 Elf Hero on Griffen
15mm scale miniatures.  This code contains white metal miniatures in four pieces which give you an Elf hero in plate armour holding a lance and shield mounted upon a Griffen which has a saddle and riding tackle (separate wings). When assembled it is 45mm tall. A great centre piece for your High Elf Army.  With this pack you can purchase the whole set or you can select the rider only or the beast only if you want to do conversions or re-mounts with other models.  This pack goes excellently with the other HOT Elves such as HOT8 Elf Command and HOT10 Elf Spearmen and so on.  Go HERE.  6.00GBP

Here are other views of the new pack including a scale photo showing an Elf on Horse (HOT9) and Elf Thief on foot (HOT8).

Last month we released a new pack of Elf Cavalry Command in 15mm scale.

HOT116 Elf Mounted Knight Command
15mm Scale Miniatures. This code contains white metal and resin miniatures in the following mixed poses: Elf Officer on Resin Horse x 1, Elf General on Resin Horse x 1, Elf Musician on Resin Horse x 2, Elf Banner Bearer on Resin Horse x 2. As with all HOT 15mm Fantasy codes you can purchase a pack or you can choose a sampler which gives you one of each pose of miniature from this pack; a great way to try or to make skirmish forces with HOT.  With this pack you can also select single poses from the pack in any quantity by selecting and adding to the cart. These miniatures are meant to mix with HOT8 Elf Command as well as HOT9, HOT42 and HOT43 Elf Cavalry to create whole regiments.  Go HERE.

We have a whole High Elf Army in packs in the range.  Here are the details beginning with those cavalry type packs which now have the snazzy resin barded horse.

HOT8 Elf Command 
HOT9 Elf Knights with Sword
HOT42 Elf Knights with Lance
HOT43 Elf Knights with Spear
HOT10 Elf Spearmen
HOT11 Elf Bows
HOT20 Elf Chariots
HOT69 Elf Crossbows
HOT70 Bolt Thrower with Elf Crew
HOT71 Elf Mattocks
HOT72 Elf Blades
HOT73 Elf Axes

For the entire one hundred and twenty plus packs in the HOT 15mm Fantasy Range go to our website HERE.

Thanks for Reading,


Monday, 2 July 2018

Article 11 Ogre Guard Cavalry by Andy Jefcoate

Thunder Riders! Andy Jefcoate brings in the heavies in his eleventh article for his games of Flintloque in the Witchlands. If you want to catch up with the previous ten articles you can do so by clicking HERE for Andy's tag on the blog.  In this article he wants to add another nation within the Grande Armee and it is some of the biggest soldiers of Mordred..the Ogres. With pictures of his own painted collection. Read on and enjoy. GBS

Ogre Guard Cavalry

As promised in my last few articles I finally have some heavy cavalry completed for my Ferach force. As ever, this was a difficult choice as there are so many great Flintloque figures that I could have used. 

My first thought was to have some of the iconic L'Esprit du Garde but I decided early on that although they are on my wish list I'd like a non-Elven unit to match the diversity of my current Grande Armee force. I then considered Dogmen Cuirassiers as I like the character of the models, but although my Dogmen contingent is growing and I enjoy painting them, I wanted something that really stood out as different on the tabletop.

That was when I saw pack 56114 Hunvarian Guard Ogre Cavalry. Lets just stop to think about this for a minute, Ogres...mounted on rhinos.....what a combination. How could I not buy some!  They can be used as Guard cavalry or as Hussars, and count as heavy cavalry for Slaughterloo. How could Ogres mounted on Rhinos be anything but heavy cavalry! 

What did I get?
I purchased 5 trooper figures with swords, with the plan to paint one as an officer to lead the unit. Although they are big figures that dwarf most other cavalry both rider and mount are in resin in this set so they are very light. They are also of high quality and with the great detail you can always expect and receive from Alternative Armies. 

As it's inevitable that some figures will end up on foot in Flintloque games (despite how tough a Rhino is), I also bought some Hunvarian Legion Voltiguers to use as dismounted cavalry. Initially I purchased pack 56093 which is a great officer figure, but I also got pack 56095 which is a sergeant with a pole arm. 

How did I paint them?
There is a high level of detail on these figures and unlike the wolves in my last article they are not quick to paint, but that's a good thing as you want them to stand out of the tabletop. I also wanted a bright colour scheme to stand out against the snow. 

Hussars wear a short embroidered jacket called a Dolman so I painted these a bright yellow colour with red decoration. They also wear a fur lined Pelisse which is another embroidered jacket but worn over the left shoulder only and these I painted in a bright red with yellow decoration. For the figure I chose as the officer these colours were all reversed to make him stand out. 

I painted the foot figures to match with one painted as an officer and one as a trooper. Facings were then painted in blue and the trousers were painted white with a red stripe on all figures. 
The Rhino's were painted the standard grey with a lighter coloured horn, but with red eyes. The saddle cloth was painted blue to show their Ferach allegiance with the bridle in red and the various equipment attached with yellow straps, all of which ties them to the colours on their riders.  

The continuing narrative
Saindoux's force is under pressure and continually battling to not be overwhelmed by the Dark Czar's servants. Scouts have informed the general that they are approaching a frozen river for which the only crossing for miles around is an old stone bridge that only one individual can cross at a time.

Saindoux realises that to have any chance of getting across the river the Witchlands Army has to be dealt a blow that will leave it reeling and in disarray giving the vital few hours that the Ferach forces need. 

Sargeant Klaus Krushmeister has recently joined Saindoux with the remnants of his Veteran Guard Ogre cavalry unit. He immediately volunteers for his men to spearhead an attack to push back their pursuers and create the valuable time they need! Hopefully they can do this and still manage to retreat to safety. 

How have I used them in my narrative game
For my narrative battle the objective was to stop the enemy from crossing the table and leaving it from the Ogre side for 12 turns, after which time the Ogres could leave the table from their own table edge. I used the free Uniformation article for the Guard Ogres which you can get for free from Alternative Armies.

A points value was calculated for the 5 Ogres and double this number of points used to create the Witchlands force but only one Vampyre was allowed. The two forces were then set up on opposite table edges of a 4' x 4' table with a scatter of trees across the playing surface. 

Victory points were calculated by using the points value of casualties caused by the Ogres for the Ferach force and by the points value of Witchlands figures crossing the table and leaving by the Ogre table edge for the Witchlands force. After 12 turns the remaining Ogres can leave the table from their starting edge and the game ends when the last Ogre leaves the table. At this time the side with the highest number of points wins. 

As an extra element the Witchlands figures can be recycled if you wish, so that if they cross the table successfully or are killed they reappear as another individual on their own table edge. This is a good way of representing the inexorable advance of the dead!

The Ogres are expendable as neither side gains points for their survival or their being taken out, but only the harshest Ferach Commander wouldn't want as many as possible to survive. Think of the ongoing narrative! Ogre cavalry are great for spearheading an attack as they can smash most enemy figures on the charge but don't let them get overwhelmed as even Ogres can struggle when they are charged and outnumbered in combat. To win this game they need to stay on the table as long as possible in order to destroy as many of the enemy as possible.

What's next 
I have several plans for increasing my forces and a huge wish list of figures to purchase. I would like a named character to lead my Witchlands army as it increases in size, but I also have ideas for scenarios using specific figures like I did with the Wolf Pack from my last article. 

I was lucky enough to get a test casting of a new Elf Duellist for the upcoming 'En Garde' game which is in the works at Alternative Armies just now.  I am using him for Flintloque and it is a great figure!

In addition I feel that the forces of Albion would want to know what is happening in the Witchlands and would definitely send spies to sabotage both sides if they get the chance. Just such a group is soon going to join the conflict...............

I'll let you know how I get on in my next article.

Thank you for reading.