The Alternative Armies Blog

Welcome to the Alternative Armies blog. This blog tells you all about what we are up to and it is where we post our latest tabletop gaming news and articles.
We cover Flintloque and Slaughterloo, High Fantasy, Other Ranges as well as our 15mm scale fantasy, science fiction and historical ranges.
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Tuesday, 27 March 2018

Sengoku Monster Hunter released in print and as a digital download

The 15mm scale awesome Sengoku Japanese Fantasy range at Alternative Armies sculpted by John Bell now has its own 15mm wargame system!  That's right a skirmish level set of rules for up to four players or solo play.  It is called Sengoku Monster Hunter and it is written by Steve Danes (he of the Furioso system).  Create a 'Hunter' and their skills and followers and then seek out and hunt mythical creatures of Japanese folklore gaining experience and adventure along the way. Monster Hunter is fifty two pages and available in print and as a digital download too with awesome cover art by Sam Croes.  Simple and easy to learn mechanics as well as a great 'monster marker' system which keeps your hunters on their toes.  Want to hunt Oni?  Want to battle with Kappa and Skeletons the bestiary of more than twenty five creatures makes it all possible!

The book looks great and it is HERE on the website in print and twenty percent cheaper as a paid digital download (just look for the red sticker on the cover). Read on for details of the book.

SGB01 Sengoku Monster Hunter
Sengoku Monster Hunter is a Tabletop Game for up to Four Player or Solo Play using the Sengoku range of 15mm miniatures. A game for one to four players set in medieval Japan where monsters and creatures of myth roam the jagged crags and hidden valleys of the Sacred Mountain. It is from the Sengoku setting and has merciless hunters who track down the monsters and slaughter them at every opportunity. Who you Play..Hunters are the players characters in the game. Each hunter has a profile of attributes, skills and special abilities that players can improve if their hunters are successful. There is a range of weapons, armour and equipment that hunters can acquire as well hired henchmen, spirit guides and others to assist them in their expeditions. The more powerful the hunters get…the greater challenges they can take on! Author:  Steve Danes. A4 Format, Staple Bound (52 pages) Colour Covers, ISBN and Barcode. 

Here are the contents of the book and visit the website for images of some of the pages of the book.

Contents and Credits
Welcome to Sengoku Monster Hunter

The Monster Hunters
Types of Hunters, Profiles and Character Generation, Equipment including Weapons and Armour, A Hunters Helpers including Spirit Animals and Followers,  Spending Big choices. Types of Hunter: Warrior Monk skills and development. Lone Wolves skills and development. Shaman skills and development. Eagle Knights skills and development. 

Guild Hunters
Professional Hunters in Guilds.  Greenstone Guild, Windgrass Guild, Silver Chain Guild. Guild Ranks and membership as well as duties and badges of rank.  Master guild members and dues.

The Game of Sengoku Monster Hunter
Setting up the Game, Turn Sequence, Scenario End. Actions during Turn.  Monster Reaction phase.  Monster Markers. Shooting procedure and effects.  Combat at close range and effects of melee. Trophy Kills. Armour and Damage.  Shock and its effects in play. Playing Solo.

After the Hunt
Character Development between games.  Wound recovery and Hunting Grounds. Followers and Eternal Hunters.

Dark Places
Panic and Petrified with fear.  Death and the Dark place for Hunters.  Character Recovery.

The Hunting Grounds and Expeditions
Where the hunts happen.  Lowlands, Hills, Mountains and Visibility. Expeditions and supplies.  Markers for Expeditions.

Monster Markers
Foes of Hunters represented until seen as Markers. Using Monster Markers.

Monsters of Japan
These are the creatures and foes Hunters face.  Monster Profiles for more than twenty five foes.  Location Modifiers.

Examples of Play from the Rules

Monster Hunter Scenarios
Six full scenarios to get you started. Scenario One - Goblin Stronghold. Scenario Two - Lair of the Spider Demon. Scenario Three - Surprise Attack.   Scenario Four - The Shifting Forest.  Scenario Five - The Dark Place.  Scenario Six - When the Mountains Thunder.

Monster Hunter Markers and Scenario Markers
Hunter Character Sheet
Sengoku Quick Reference Sheet

Free Downloads
If you would like the free downloads for Monster Hunter then CLICK HERE to download them from our website.  Token Sheet, Character Sheet, Quick Reference Sheet.  Enjoy!

Independent Review of Sengoku Monster Hunter
There is a deep look and review at the new book over on The Resin Tomb blog written by one of the first players of the game. Go HERE. Please note this is an independent not paid for review by a customer. 

The 15mm Range
The Sengoku Range has over one hundred different 15mm miniatures which can all be had as singles or in value packs with a saving or complete wave sets with a saving too. Go HERE.

SGFP32 Sengoku Monster Hunter Tokens
This pack contains twenty identical tokens for use as game currency or as monster reveal tokens or as bases for your miniatures.  Sengoku Monster Hunter tokens are 20mm round and are very useful in that you can use them as 16th century Japanese coins or as counters in play of the Monster Hunter game (revealing creatures, just put a number on the underside to keep track) or as a base for your Sengoku or other miniatures as they match the 20mm rounds we  put our own painted figures upon.  For a full range of monsters you will need two packs but we offer 10% off if you take three packs (60 Tokens). Go HERE.

Here is a picture of the new token next to SGF93 Armoured Demon Monk for scale.  You can also mount your miniatures on these 20mm round tokens.

Thanks for Reading,


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