The Alternative Armies Blog

Welcome to the Alternative Armies blog. This blog tells you all about what we are up to and it is where we post our latest tabletop gaming news and articles.
We cover Flintloque and Slaughterloo, High Fantasy, Other Ranges as well as our 15mm scale fantasy, science fiction and historical ranges.
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Wednesday, 27 March 2019

Doom Squad solo or co-op rules for 300 years of special forces warfare by Steve Danes released!

From the dude who brought you Furioso and its Italian Wars expansion, who brought you Sengoku Monster Hunter and who was in on Sulphur too we are delighted to present Doom Squad!  The latest wargame title published by Alternative Armies from the author Steve Danes.  

You take the role of a small team of special forces soldiers in one of four different historical or present time periods then go up against the game engine in a mission which changes every time.  Use any miniatures and play a game in twenty minutes.  It is great fun!

If you play in the era of Horse and Musket, of Napoleon, the colonial wars of the 19th century, the first world war, the second world war or the cold war and ultra modern then Doom Squad will slot right in with your figure and rules collection.

SDB01 Doom Squad – Go HERE.  A4 Printed Book
Written by Steve Danes a new nerve-shredding game of special forces action that ranges across three hundred years of history. From the time of Napoleon through to the trenches of World War One and right up to special forces operations in the early 21st century.  A small team dropped in against the odds. Doom Squad is meant to be played as a solo game system pitting your team against the game engine. You can also opt for a multi-player game of 'co-operation' of two or several players going up against the game.  Your troops will be equipped with the latest high-tech weapons and equipment from their historical or current era; which can mean muskets, rifled carbines or assault carbines with red-dot sights.  It all depends on which period you pick. Rules are very simple and easy to use and are based around the use of one or more six sided dice to test for firing and close combat.  Players will control one or more special forces squads and will be faced with an enemy that can be tough, disciplined, confused, resolute, unsteady and always unpredictable.  This title is 44 pages and is a print book.  On our Tabletop Gaming Books page.  Use any miniatures you possess which are suitable in 28mm, 20mm or 15mm scale (heck even 6mm if you wish).

Here is a run down of the contents of the book as well as some page images too.

Frontis: Page 1
Contents and Credits:  Page 2

What is Doom Squad?  Pages 3-4
Game Set Up and Deployment: Page 5

Sequence and Actions in Turns: Pages 6 - 15
Observation and Enemy Reaction
Close Combat
Team Risk

Time Period Weapons: Pages 16 - 23 
Jager Weapons
Rifleman Weapons
Stormtrooper Weapons
Special Forces Weapons

The Teams and Additional Assets: Pages 24 - 31
Jager Doom Squads
Rifleman Doom Squads
Stormtrooper Doom Squads
Special Forces Doom Squads

Leaders of Doom Squads: Pages 32 - 34
Doom Squad Formations: Pages 35 -36

Event Cards and Target Marker: Pages 37 - 40
Game Play Run Through: Pages 41 - 42
Doom Squad Missions: Page 43
Quick Reference Sheet: Page 44

There are not many game systems out there like Doom Squad.  Try it out solo or with your friend co-op today!

Thanks for Reading,


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