The Alternative Armies Blog

Welcome to the Alternative Armies blog. This blog tells you all about what we are up to and it is where we post our latest tabletop gaming news and articles.
We cover Flintloque and Slaughterloo, High Fantasy, Other Ranges as well as our 15mm scale fantasy, science fiction and historical ranges.
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Showing posts with label Renaissance. Show all posts
Showing posts with label Renaissance. Show all posts

Friday, 13 July 2018

Furioso reviewed in Wargames Soldiers Strategy magazine 97

We just got our copy of the new print issue of number ninety seven for the WSS (Wargames, Soldiers, Strategy) magazine here at Alternative Armies and we were delighted to find a review of the core Furioso rule book within it. Written by Steve Danes the review was written by Ian Beal. 


The Furioso rules are easy to learn and feature some great mechanics for the state of 'furioso' which gives the rules their name. Playable in any scale (though we focus on 15mm scale) you battle in the time of the wars of the Renaissance with army lists in the book or of your own. You can see the book plus its expansion on our website HERE in print and digital download. 


In a compact and fair review Mr Beal said some nice things about Furioso, he liked the rules and we thank him for his impartial look at the book. You can find out more about issue 97 of WSS magazine on the publishers website HERE.  The magazine is a top quality read with a lot of content.

Thanks for your time. 

GBS

Sunday, 28 January 2018

Da Vinci behemoth scratchbuilt by Paul Thompson using our 15mm Da Vinci Tank!

“It is the winter of 1502 at the court of the notorious Cesare Borgia and while the snows fall outside the great table is surrounded by some of the most brilliant and ruthless men of that age. Among them is Borgia himself, patron and wealth bringing to his table two men among the many who will live on in history. The first is Niccolo Machiavelli who will use Borgia as the basis for his text The Prince. The other is an aged Leonardo Da Vinci whose mind is a wonder filled with designs that will influence a world to come. Employed as a military architect Da Vinci has plans for weapons and machines of war that he has no desire to give to Cesare Borgia. While it is not known if Machiavelli whispered a warning in the old man's ear it is wonderful to dream of what might have been said on those dark winter nights.” - Gavin Syme (GBS) 

Sometimes a lovely piece of modelling in 15mm scale really catches your eye and this little build by wargamer Paul Thompson did just that for me this weekend.  Taking the Alternative Armies HOT Da Vinci Tank as his starting point he created a behemoth for use as an element in HOTT 2nd Edition.



Using a combination of matchsticks (balsa wood) and glue alongside careful cuts and some white metal buckler shields (we have a similar one on the arm of a Skeleton in HOT14) a pair of legs were assembled with a platform upon which the Da Vinci Tank could be placed for play.  A 40mm base as per the HOTT rules for a Behemoth with the great effect of a 'footstep' implanted into the soil of the base.  The tank can be used on its own too.  It is not a complex build rather a piece of artistry and imagination.  Well done Paul! 



Two packs in the HOT 15mm Fantasy range designed by Sam Croes. While not strictly fantasy these packs straddle the divide between the real world of the Renaissance and the invented world of fantasy. They can be used for both and 'Da Vinci World' is an accepted army list for several wargame systems. We have a true scale 15mm version of Da Vinci's tank, his turtle car, a wooden behemoth and would spread cannon carnage on a battlefield. We also have the great man himself Leonardo Da Vinci on foot and on horseback so you can add him as a character to your games. Fans of Renaissance Warfare, fans of 15mm Fantasy warfare and Furioso HERE.


HOT101 Da Vinci Tank 
This resin and white metal 15mm scale vehicle kit depicts the famous Tank or 'Turtle Car' of Leonardo Da Vinci. Composed of two resin hull pieces easily assembled and two sprues of white metal cannon barrels you can add this vehicle to your collection.  Shown with Da Vinci for scale (not supplied 15mm tall) the vehicle is approx 50mm wide and 25mm tall assembled. Go HERE 


HOT102 Leonardo Da Vinci 
This small pack contains three 15mm scale white metal miniatures. The famous inventor, thinker, artist of the Renaissance Leonardo Da Vinci on foot in robes holding a scroll of parchment and a scale model of his Tank (see HOT101) and a horse with a mounted version of the same miniature showing Da Vinci riding.  Go HERE

Thanks for Reading,

GBS

Friday, 19 May 2017

An introduction to the Furioso Renaissance Wargame Rules

Alternative Armies will be releasing in early June 2017 a brand new multiple scale set of wargame rules written by Steve Danes.  It is called Furioso and it will serve scales from 6mm to 15mm to 28mm for any of your miniatures.  Focused on Renaissance Warfare in the Sixteenth Century it is a simple to learn but tactically challenging set of rules.   We are introducing Furioso to you in this article Go HERE to our Altuos 15mm Renaissance range or read on.


“Furioso is a set of wargames rules that covers European warfare in the sixteenth century. The rules allow players to fight large scale land battles with a simple to use and enjoyable gaming system. Wargaming the sixteenth century is an attractive prospect for players, it is an interesting and colourful period full of garishly dressed soldiers and colourful and exotic troop types. The period also shows signs of the beginnings of modern warfare with the introduction of the firearm and the tactical developments that went with it. Armies struggled to find a way of incorporating this new technology into traditional practises. Much time was spent experimenting and introducing new battlefield tactics - and yet the tried and tested methods of medieval warfare continued to produce spectacular victories. Few could stand against the awesome charge of the French Gendarmes nor face the ferocious onslaught of the Swiss pike-square. Despite this, warfare did evolve during this period. The arquebus and musket replaced the bow and crossbow, knights began to put aside their lances and take up the pistol. 

Already the nature of pike & shot warfare that would dominate the seventeenth century was already beginning to take shape by the end of this period. Furioso is designed to re-create large scale battles such as those fought at Fornovo, Cerignola, Bicocca, Dreux, Moncontour, Clontibret, Yellow Ford, Ivry - to name but a few! 

Players will find themselves commanding or at least trying to command the armies of the period. Players will quickly realise that some of their forces have minds of their own. Gendarmes are likely to charge off at the earliest opportunity - even if this means an entirely unsuitable enemy in terrain not exactly suited to the fully armoured knight. 

Players may wish to try and soften up an enemy before unleashing their Swiss pike squares but they will rarely get the opportunity. Impatient Swiss units are likely to have closed with the enemy before a cannon shot is fired - even if that means charging across terrain that is likely to disorder their densely packed ranks. More defensive minded players can protect their armies with extensive earthworks that will disrupt the enemies attack and provide valuable cover from enemy fire. However, players may find that the enemy are not happy to wait for these constructions to be completed and will launch surprise attacks before such works are finished. And of course, in a time when increasing numbers of mercenaries where employed, players will need to make sure that sufficient care is taken to avoid last minute pay disputes, strikes, mutiny’s and all of the other trials that would complicate the lives of sixteenth century commanders.
Furioso can be fought using any scale figures from 6mm to 28mm. The rules themselves have a very simple system at their heart. If you want to do anything you need to roll a d6, a score of five or more will achieve success, a score of four or lower means failure. Modifiers are applied but this is to the number of dice rolled to achieve success and not the score required. Success will therefore be measured by the number of successful scores achieved. At the start of a turn, players will roll one Initiative die for each unit, better quality and motivated units will receive a bonus to this score, poor quality unit’s a deduction. Units will be activated in sequence with the highest scoring unit going first followed buy lower scoring units - and units that score zero or less won’t be doing anything! This means that play will pass from unit to unit rather than one side activating all of their units and then the opposing side activating all of theirs. The result of this kind of mechanic means that players will have less control over their overall force and may find it difficult to execute a strategic plan - but in a period when many commanders would be personally leading their troops in to battle and fighting sword in hand in the front rank - that seems like an entirely realistic ambition for the period.

Also included in the rules is a series of random events of Hazards that cover such situations as Swiss troops striking over pay, raiding cavalry stealing an armies baggage and a whole host of other misfortunes that commonly befell armies of the period. To the rear of the rules are a number of army lists for all of the major armies of the period. Also included are unit cards for all of these units which you can copy for use. These will be used during the deployment phase of the battle so that opposing armies will have only a limited idea of their opponents composition and dispositions. And finally, we hope you enjoy playing these rules. Our intention with this game is to provide a fun and entertaining way to explore the tactical changes and challenges of the period with a healthy dose of ‘period-feel’ thrown in for good measure. We think this has been achieved - and we hope you agree too!”  S.Danes 2017


To go along with the pre-order period of the book which will end early on Monday 5th June with all orders shipping worldwide during that week we have an offer on the entire Altuos 15mm Renaissance Range which will allow you to order up some miniatures to go with your new rulebook.  We have taken 10% off every single code in the range.  Every Infantry, Cavalry, Artillery, Command code with a hundred to choose among from 15th to 17th century.  This promotion will end at midnight 4th June 2017. Upon general release the print book will be full price and a digital download version will be released as well.

Thanks for Reading,

GBS