The Alternative Armies Blog

Welcome to the Alternative Armies blog. This blog tells you all about what we are up to and it is where we post our latest tabletop gaming news and articles.
We cover Flintloque and Slaughterloo, High Fantasy, Other Ranges as well as our 15mm scale fantasy, science fiction and historical ranges.
Our game systems and free content such as PDF downloads and reading articles. Enjoy and do dig back in time to see what was going on before now.

Feel free to comment and ask questions. We are always happy to help gamers with their hobby.
Showing posts with label Chukk. Show all posts
Showing posts with label Chukk. Show all posts

Wednesday, 5 September 2018

Cyber Bears new from Grinning Skull great for both 28mm and 15mm

“If you go down to the woods today you better go heavily armed”

Now released into the Grinning Skull range of weird and wonderful miniatures at Alternative Armies is a new pack of BEARS (Bio-Engineered Advanced Ranger Squad) which is great in 28mm scale or 15mm scale and can be had as singles as well as a full pack.  To see the whole Grinning Skull range go HERE or read on for more information about the madness in miniature from Will Grundy!


There are now over seventy different miniatures in the Grinning Skull range including Klorzid Plants, Killer Clowns, Oggum Pigmen, Zarglian Invaders as well as Baahl Goatmen and Chukk Birdmen too.  Now we have mad mutant teddy bears!


GRNP08 B.E.A.R.S (Bio-Engineered Advanced Ranger Squad)
BEARS (Bio-Engineered Advanced Ranger Squad) are mutant or genetic creations gone rogue and working for the highest bidder!  Great in any game system in 15mm or 28mm scale where teddies put the lead in. This pack gathers together single codes GRN60 to GRN65 for a total of six poses of white metal miniatures with ten miniatures mixed in the pack. Standing 20mm tall they are cute and mean with it!  Go HERE for pack or three packs with saving or single miniatures.



GRN60 BEAR Doc with Med Pack
GRN61 BEAR Paddy with Sword and Pistol
GRN62 BEAR Bill with Gun and Cigar
GRN63 BEAR Vince in armour arm raised
GRN64 BEAR Big Jim with Blast Pistol 
GRN65 BEAR Pyro the fire Mutant


Have you seen the Killer Pants in the range?


Klorzids are sentient vicious plants which are great in any game system in 15mm or 28mm scale where green things bite back.  See them HERE as a pack or singles. There are more new designs from Grinning Skull coming up next month and after that too so keep tuned to see what those will be.


Here at Alternative Armies we have two new week long deals on two entire ranges every week. Each offer is 10% off every code in two entire collections of our website.  Every pack, unit, box, book and so on in the collection is ten percent cheaper than its normal price for seven days.  It changes every week at midnight GMT Sunday so it is well worth a look to see what we have on offer from our vast choice.  Go HERE for the page and it is well worth seeing every Monday what the new deals are.  This week the offers are on are on the Christmas 15mm range and the 28mm Artillery range.


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Thanks for your time and we welcome feedback and you can contact us any time on sales@alternative-armies.com

GBS

Tuesday, 26 May 2015

Clukkatrix giant mutant chicken released by Grinning Skull

These beasts are what nightmares are made, huge mutated chukk let loose on the enemy in a whirl of claws and feathers, a terrible sight to behold. When a chukk warrior has been "evolved" through either over stimulation, or artificially, it may become a Warp-chukk, or indeed a monstorous Clukkatrix. So wild and dangerous are they, that any mind control methods are no use any more, and these creatures are free to roam where ever they like, attacking anything in sight and devouring the victims. The mutation shift, harkens back to ancient DNA locked inside from aeons ago, so their appearance is that of a mixed avian and saurian variety, and produces a beast running on pure instinct. 

Clukkatrix have several deadly forms of attack, a sharp razor like beak and claws, slash, peck and rend the enemy (and ally) to a bloody pulp, while their noxious belches and farts release clouds of deadly poisonous gas that are generated from the rapid mutations. Often this gas build up leads to them exploding when destroyed, causing even more gore and carnage. The Clukkatrix are by no means a stable mutation unlike the Chukkasaurus or other chukk mutant strains, so don't tend to last long once changed. It still can happen that eventually they may calm down enough to revert back to a chukk, the chances are slim though, since the Clukkatrix's rage escalates with momentum once it has changed. 

Any force that counts chukk in its ranks are prone to this change, which can be a blessing, or a curse, that is of course depending upon the wind of fate, as an unlucky warlord may find himself and his best troops nearby to a chukk that has changed form, or be too close when it's final cock-a-doodle-doo, becomes shock-a-doodle-boom! 


Alternative Armies presents a fantastically crazy single release from Will Grundy's fantastical miniatures line Grinning Skull. This release is a single large miniature supplied in grey tone high quality resin. This 28mm scale miniature is great for science fiction and post apocalyptic wargaming with any rules system. We hope you like it. Go HERE


GRN48 Clukkatrix (Giant Mutant Chicken) 5.00GBP 
One large miniature (40mm in height) with razor sharp claws and beak. 
(shown with Clukk for scale 20mm tall). Assembly required.

There are a lot of miniatures in the Grinning Skull line including aliens, pig mutants, goat mutants, pig bots and much more. However if you are keen on the Cluckkatrix then you might well find GRNP04 Chukk Squad interesting as it contains the infantry sized dodo and chicken mutants to support this big beast. You can visit the range HERE

Thanks for Reading. 

GBS

Thursday, 21 May 2015

Chukk Squad released by Grinning Skull

Chukk are the deadly brainwashed minions of the League of Anthracks. These mutant ground bird hybrids are psychotic shock troops that willingly sacrifice themselves in battle for the pleasure of their oggum masters. In the repertoire of the evil and twisted Okvan scientists of the League, as well as Treatment Y, there exists "Stimulant X", the agent from which these creatures are made. 

It all begins when the scientists choose a suitable "eggmutha". An Eggmutha is one of the largest and meanest of the native giant ground birds, fertile enough to produce hundreds of eggs in the process. the Eggmutha's are then restrained and force fed specially formulated feed to make them lay rapidly. The eggs are incubated separately and during which, the developing embryos are administered stimulant X daily, until they hatch.

Once hatched, the process produces fully developed Chukk. they are then taken to a secret conditioning centre to begin the "training". This involves many parts, from electric shock therapy, to weeks long narcotic based brainwashing programs, that will strip way any placidity and harden them for war. This makes them deadly in conflict, as wave after wave will serve as fodder for the real attack. Their absolute fearlessness isn't the only thing that makes them feared, but rather the other attributes that come from their creation. If a chukk becomes too stimulated at any point, they will begin to mutate. Mutated chukk are known as Warp-chukk, this form makes them double or triple in size and mass and begin to break from the shackles of their mental programming. They will attack anything close, gathering in violent momentum culminating in the volatile gases within them exploding and causing carnage. However, a warp-chukk may continue to mutate, giving form to even deadlier forms such as the chukkasaurus rex and the mighty clukkatrix. Many sorts of birds are used in the experiments, inculding Turkeys, pheasants, grouse, ducks and geese, and even vultures in the mix. Not all of them work out as successfully as the standard chukk, but probably the most receptive genus used are the mutant Dodo stock, known as the Doodah. 

So successful in the process, they often keep some sembalance of sanity and mostly never break. They are often seen in elite units in numbers, or leading other types of chukk in battle or labour. Chukk do break the cycle, and go rogue often, so it is not uncommon to see mercenary units on any side. They usually have an axe to grind about the past masters and thirst for revenge against the League, and its heard that this can even happen in battle, swaying the tide of war in favour of the league's enemies. All in all, the chukk are a foe not to be underestimated and are renown for sheer savagery by survivors of conflicts they were a part of..... 


Alternative Armies presents more releases from Will Grundy's fantastical miniatures line Grinning Skull. These brand new releases are single miniatures and a value squad pack for the mutant bird folk called Chukk! These white metal 28mm scale miniatures (20mm tall approx) are great for science fiction and post apocalyptic wargaming with any rules system. We hope you like them as much as we do. You can see them HERE

GRN40 Chukk Doodah Trooper 1.00GBP 
One miniature of a Dodo mutation with a big bore rifle. 

GRN41 Chukk Trooper I 1.00GBP 
One miniature of a Chicken mutation with an SMG. 

 GRN42 Chukk Heavy Weapons Bazooka 1.00GBP 
One miniature of a Chicken mutation with a missile launcher. 

 GRN43 Chukk trooper II 1.00GBP 
One miniature of a Chicken mutation with an assault rifle. 

GRNP04 Chukk Squad (10) 9.00GBP 
This value pack gathers together codes GRN40 to GRN43 for a total of ten miniatures randomly but evenly mixed in terms of poses. A whole squad with a 10% saving off single miniature prices. There are more releases to come this month for Grinning Skull. We have already released the Alien Kize and the Oggbot Squad plus the Oggum Oggra. See our blog post for a list of what is coming HERE. There will be a value set of all the releases once the last new pack is out. 

Thanks for Reading. 

GBS